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A Rust/WASM implementation of homotopy.io

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Not sure how this generalises, but it would be nice if you could click on a generator and say make it a monoid. With #522 and #523, you could do...

enhancement

Cusps should be rendered with an invisible vertex and vertical-tangent wires. This is similar to half-braids or style 2 in #519. For algebraic cusps, this can be toggled in the...

enhancement

This would enable users to add homotopy.io to their desktops and use it offline.

enhancement

We're getting slow panzoom performance in Chrome on medium sized diagrams, e.g. the attached. It works fine in Firefox and Safari, it seems. It's not worth putting in vast amounts...

bug
graphics

I really want this. Now that we have two subdivision schemes (cubical and simplicial), we can start tweaking both until we get spherical spheres.

enhancement
graphics

I think it would be nice to always display the axes in the corner, rather than as an option in settings. The axes could also be thicker and have arrows...

enhancement
graphics

Same as https://github.com/homotopy-io/homotopy-webclient/issues/37 I have thought about this in the past, not sure how doable it is.

enhancement
graphics

We really want homotopy.io to work well on touchscreens, particularly tablets. Here are some things off the top of my head that we could do to improve touchscreen support: -...

enhancement
ui

The architecture of the program is well-suited for unit testing (every UI state can be reached by an appropriate sequence of `Action`s, which is extremely easy to encode versus something...

enhancement
ui