Value_Templates not not work with Repeat Until/While in Scripts
The problem
Using templates with Repeat Until/While does not work when trying to validate against the state of an entity. It does not appear to pick up state changes. Using the Script Builder (GUI) works, but I'm using value_template's so it will not work for me.
I'm trying to check when the state of a media-player changes to IDLE. It only sees the initial state (for example playing), even if the state changes during the script execution.
I have tested with both is_state () and states (), both fail to retrieve the state changes of an entity.
What version of Home Assistant Core has the issue?
core-2024.10.2
What was the last working version of Home Assistant Core?
No response
What type of installation are you running?
Home Assistant OS
Integration causing the issue
Scripts
Link to integration documentation on our website
https://www.home-assistant.io/integrations/script/
Diagnostics information
No response
Example YAML snippet
Tested both the following, they fail to validate correctly when the state of an entity changes.
**TEST 1**
repeat:
until:
- condition: template
value_template: "{{ is_state('media_player.bar_voice_assistant_speaker', 'idle') }}"
sequence:
- delay:
milliseconds: 500
enabled:
**TEST 2**
repeat:
until:
- condition: template
value_template: "{{ states('media_player.bar_voice_assistant_speaker') == 'idle' }}"
sequence:
- delay:
milliseconds: 500
enabled:
**TEST 3** - Works, but it does not use value_template, which is what I'm trying to use.
repeat:
until:
- condition: state
entity_id: media_player.bar_voice_assistant_speaker
state: idle
sequence:
- delay:
milliseconds: 500
Anything in the logs that might be useful for us?
No response
Additional information
No response
Hey there @home-assistant/core, mind taking a look at this issue as it has been labeled with an integration (script) you are listed as a code owner for? Thanks!
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Edit - I retract my previous statement saying it might be with checking states for media_player. It turns out that the new (in 2024.10) code for TTS seems to return much quicker - before the media_player changes from idle to buffering or playing, which caused my code to instantly identify the idle state and assume it had finished playing the TTS. To fix this, you need to wait for the playing state, then check for idle.
Hi. Can you please paste code for the solution? I'm struggling with this too.
Hi. Can you please paste code for the solution? I'm struggling with this too.
Not certain if you're addressing me - but if so, here's a link to a gist I created for my TTS script: https://gist.github.com/esand/63d14a68ca27773f6ffb537166c2f2a8
As mentioned, the fix was for me to wait for the state 'playing' and then wait for 'idle'. Previously, I was able to send the TTS out to the media players and wait for 'idle' and it worked ok. In recent HA versions though, the TTS command returns before the media player changes from a pre-existing idle state, so my wait would return prematurely, before it had even started playing the TTS.
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