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Use TAP to activate Lutron scenes

Open cdheiser opened this issue 4 months ago • 1 comments

Proposed change

Lutron does some stupid stuff with Scene Savers such that those scenes don't activate on a press but a release, even though the XML describes Press events.

While we could go through and extract the scene saver buttons from the non-scene saver buttons, the simple and universal fix is to simulate a single tap.

Type of change

  • [ ] Dependency upgrade
  • [X] Bugfix (non-breaking change which fixes an issue)
  • [ ] New integration (thank you!)
  • [ ] New feature (which adds functionality to an existing integration)
  • [ ] Deprecation (breaking change to happen in the future)
  • [ ] Breaking change (fix/feature causing existing functionality to break)
  • [ ] Code quality improvements to existing code or addition of tests

Additional information

  • This PR fixes or closes issue: fixes #127810

Checklist

  • [X] The code change is tested and works locally.
  • [X] Local tests pass. Your PR cannot be merged unless tests pass
  • [X] There is no commented out code in this PR.
  • [X] I have followed the development checklist
  • [X] I have followed the perfect PR recommendations
  • [X] The code has been formatted using Ruff (ruff format homeassistant tests)
  • [] Tests have been added to verify that the new code works.

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    Updated and included derived files by running: python3 -m script.hassfest.
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cdheiser avatar Oct 08 '24 02:10 cdheiser