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TriMesh GPU Support

Open estebvac opened this issue 3 years ago • 2 comments

I am using Trimesh to render multiple spherical harmonics overlaid on an image similar to this link. An image contains an average of 128×128 glyphs, and each spherical glyph has 384 nodes, and the edges are computed using a Delaunay approximation. All the computations are performed in a GPU. However, the rendering gets slow since I have to move all the data to the CPU and to holoviews + datashader.

In the performace description of datashader , I read that extending the GPU support for Trimesh could be possible.

Thanks in advance for your help.

estebvac avatar Dec 21 '21 22:12 estebvac

GPU support is possible but will require a good bit of work, but unfortunately we don't have a volunteer or funding for that.

MridulS avatar Feb 07 '22 16:02 MridulS

FYI - we have someone starting to work on this over the summer most likely by using RAPIDS cuDF. @jrbourbeau is there any suggestions or requests you have for GPU trimesh?

exactlyallan avatar Jun 28 '22 21:06 exactlyallan