pmx model scaling
MikuMikuMoving has this feature where .pmx models can be scaled freely like .x models. Is it possible to implement it in nanoem?
Without this it is almost impossible to change the scale of model in a satisfactory way:
- Use .x models: Does not support any of the .pmx model features: bones, morphs, physics, etc.
- Use scale.fx effect: Incompatible with almost every effect without heavily modifying the effects
- Edit the model and scale it to desired size: Size cannot be changed dynamically; Moving bones inside MMD becomes unusable for models of very big/small scales.
The model scaling functionality is implemented in the model editing functionality mentioned in the third item (which is effectively a built-in height measurement plug-in).
However, it is not possible to use scaling as motion in the same way that MikuMikuMoving is implemented. There are no plans to implement it because it is very incompatible with VMD, which have shearing problems and cannot have scale information in VMD specification.
Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward?
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