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A game engine for running werewolf in a chat client

Results 60 werewolf issues
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The Monster is aligned with the Villagers, but appears as a Werewolf to nature-seeing roles. The Monster cannot be devoured.

kind: code
new: role
status: lore needed

The Turncoat can change their allegiance once per night. They do not know who the Werewolves are.

kind: code
new: role
status: lore needed

The Cultist is aligned with the Werewolves, but does not know who they are. The Werewolves know who the Cultist is. The Cultist appears to the Seer and other nature-seeing...

kind: code
new: role
status: lore needed

The Minion is aligned with the Werewolves. They are informed who the Werewolves are, but do not wake with them. They appear to the Seer and other nature-seeing roles as...

kind: code
new: role
status: lore needed

If the Mad Scientist is killed, they drop a chemical concoction that kills the players either side of them.

kind: code
new: role
status: lore needed

The Gambler puts all his eggs in one basket. At the start of the game they pick a player and win/lose with that player.

kind: code
new: role
status: lore needed

The roles in a role-set should change based on player numbers.

kind: code
new: feature

This should be a helpful page for non-technical people playing Werewolf. It should include: - Gameplay and flow - Rundown of the roles - Rundown of the commands - Tips

new: todo
kind: docs

kind: code
existing: enhancement

A message format that provides more information about the context of a message would allow a richer display of the messages, adding images and colourisation. ``` json { "body": "Whom...

kind: code
new: feature