werewolf
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A game engine for running werewolf in a chat client
The Monster is aligned with the Villagers, but appears as a Werewolf to nature-seeing roles. The Monster cannot be devoured.
The Turncoat can change their allegiance once per night. They do not know who the Werewolves are.
The Cultist is aligned with the Werewolves, but does not know who they are. The Werewolves know who the Cultist is. The Cultist appears to the Seer and other nature-seeing...
The Minion is aligned with the Werewolves. They are informed who the Werewolves are, but do not wake with them. They appear to the Seer and other nature-seeing roles as...
If the Mad Scientist is killed, they drop a chemical concoction that kills the players either side of them.
The Gambler puts all his eggs in one basket. At the start of the game they pick a player and win/lose with that player.
The roles in a role-set should change based on player numbers.
This should be a helpful page for non-technical people playing Werewolf. It should include: - Gameplay and flow - Rundown of the roles - Rundown of the commands - Tips
A message format that provides more information about the context of a message would allow a richer display of the messages, adding images and colourisation. ``` json { "body": "Whom...