werewolf
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Implement the Piper
Every night the Piper can charm 2 players. As soon as there's only charmed players left the Piper wins.
If infected by the Rabid Wolf he becomes a Werewolf and his original objective is abandoned.
The Defender doesn't protect against the charm and the Witch cannot heal. Werewolves are not immune to the charm.
Add in a turn for all of the charmed players to wake up to see each other.