Henry J. Wylde

Results 63 issues of Henry J. Wylde

The Doctor is able to immunise players against lycanthropy, the Witch's poison and other negative effects.

kind: code
new: role
status: lore needed

If the Wolf-cub is killed then the Werewolves get to devour two villagers the next night.

kind: code
new: role
status: lore needed

The Leprechaun may redirect Werewolf attacks to an adjacent player.

kind: code
new: role
status: lore needed

The Thief can steal someone's role. The Thief should be able to continually swap with a player, even after swapping the first time. If the thief tries to swap with...

kind: code
new: role
status: lore needed

The Puppeteer is aligned with the Werewolves and may take control of one player's abilities at night and use them for their own benefit. Think voodoo magic.

kind: code
new: role
status: lore needed

Each night the Harlot picks a player to sleep with. If the Harlot is the victim of devouring that night, then the werewolves find them missing from their home. However...

kind: code
new: role
status: lore needed

Every night the Piper can charm 2 players. As soon as there's only charmed players left the Piper wins. If infected by the Rabid Wolf he becomes a Werewolf and...

kind: code
new: role
status: lore needed

The Deranged Knight is a Loner who's goal is to be the sole surviver. Each night he goes around and kills one player.

kind: code
new: role
status: lore needed

The Warlock can curse a player once per night, meaning for the rest of the game they appear to the Seer and other nature-seeing roles as a Werewolf. The Warlock...

kind: code
new: role
status: lore needed

The Guardian Angel picks one player at the start. That player cannot die while the Guardian Angel is alive.

kind: code
new: role
status: lore needed