Henry J. Wylde

Results 63 issues of Henry J. Wylde

At night the Fox can point to a group of three players neighbouring each other. If any one of them is a Werewolf, then the moderator makes a sign and...

kind: code
new: role
status: lore needed

The Sheriff's vote counts as 2 for lynching.

kind: code
new: role
status: lore needed

Every second night the White Werewolf wakes up and devours a Werewolf. This role has to be the sole survivor to win the game.

kind: code
new: role
status: lore needed

Behaves exactly like a normal Werewolf with the addition that as long as no Werewolf has been eliminated, he wakes up a second time and devours a second victim.

kind: code
new: role
status: lore needed

The Freemasons know who each other are.

kind: code
new: role
status: lore needed

The first time the Elder is devoured by the Werewolves they survive. The elder is only eliminated when devoured for the second time. The village lynching and other abilities all...

kind: code
new: role
status: lore needed

Once per game after the werewolves vote to devour, the Rabid Wolf may choose to infect the victim rather than kill. The next night the victim is turned into a...

kind: code
new: role
status: lore needed

On the first night he chooses 2 players to fall in love (can choose himself). If one lover is eliminated, the other immediately dies of sorrow. A lover may never...

kind: code
new: role
status: lore needed

The Hobbit is immune to magic effects. E.g., Witch potions.

kind: code
new: role
status: lore needed

The Shaman is given a random totem every turn and may give it to a player of their choice.

kind: code
new: role
status: lore needed