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希望支持RFT微调方法。

Open bhnan opened this issue 11 months ago • 0 comments

Reminder

  • [x] I have read the above rules and searched the existing issues.

Description

希望支持RFT微调方法。

Pull Request

No response

bhnan avatar Jan 26 '25 05:01 bhnan

can someone add regression tag as it used to work in 4.4.Dev-3

yeah I know it's long time ago but I've been tracking this ever since.

MarkoGrbec avatar Jan 17 '25 18:01 MarkoGrbec

Thank you for notifying, missed this, will test this and try to pin it down!

AThousandShips avatar Jan 31 '25 10:01 AThousandShips

I was just curious why in new project from somewhere it doesn't do it

thought it's beta 2 but on mrp it does same

and I figured out in the end if I change the project.godot manually

rendering section

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

it doesn't do it any longer

I had it mobile or something like that not gl_compatibility

hope it'll help

MarkoGrbec avatar Jan 31 '25 10:01 MarkoGrbec

Can't replicate any broken behavior, what is supposed to move? And what "tab window" should be hovered over?

AThousandShips avatar Jan 31 '25 12:01 AThousandShips

When you wait for tooltip to show at window it moves all control nodes to top left. There's only 1 tab window in mrp

I'll check with other machine tomorrow.

Maybe it's hardware issue.

I'm using Nvidia. I'll do full report tomorrow.

MarkoGrbec avatar Jan 31 '25 19:01 MarkoGrbec

So to clarify, the tooltip is just the one on the single control? And that control moves for you? I cannot replicate that

AThousandShips avatar Jan 31 '25 19:01 AThousandShips

Yes. Will try tomorrow with other machine.

MarkoGrbec avatar Jan 31 '25 19:01 MarkoGrbec

sadly it doesn't support vulkan and it says: ..."err != VK_SUCCESS" is true...

and on top right it is given: compatibility overridden and I need to switch to mobile and I can't

for this machine:

Godot v4.4.beta2 - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Tue Oct 8 03:24:49 UTC 2024 on X11 - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Mesa Intel(R) HD Graphics 4600 (HSW GT2) - Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz (8 threads)

it does that.

2025-02-01 09-02-18.zip

Bugsquad edit: Extracted the video from the zip and converted to mp4 for GitHub:

https://github.com/user-attachments/assets/91a58951-81ba-428e-81b2-2d3b4460f284

MarkoGrbec avatar Feb 01 '25 08:02 MarkoGrbec

I've found out that it happenes on foward+ too not only mobile

but not on the Compatibility mode

MarkoGrbec avatar Feb 10 '25 12:02 MarkoGrbec

I tried to reproduce the issue but the MRP in the original post doesn't look like what is shown in your video in https://github.com/godotengine/godot/issues/98990#issuecomment-2628842374.

Here's what I have in the MRP:

Image

I'm not sure what's the unexpected behavior I should look for.

For that project (on Fedora 41 KDE Wayland, using XWayland display driver), both 4.4.dev3 and 4.4.beta3 seem to behave the same.

akien-mga avatar Feb 10 '25 23:02 akien-mga

I tried to reproduce the issue but the MRP in the original post doesn't look like what is shown in your video in #98990 (comment).

Here's what I have in the MRP:

Image

I'm not sure what's the unexpected behavior I should look for.

For that project (on Fedora 41 KDE Wayland, using XWayland display driver), both 4.4.dev3 and 4.4.beta3 seem to behave the same.

the box should go top left I guess it has to do something with my graphic NVidia no idea

MarkoGrbec avatar Feb 11 '25 16:02 MarkoGrbec