希望支持RFT微调方法。
Reminder
- [x] I have read the above rules and searched the existing issues.
Description
希望支持RFT微调方法。
Pull Request
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can someone add regression tag as it used to work in 4.4.Dev-3
yeah I know it's long time ago but I've been tracking this ever since.
Thank you for notifying, missed this, will test this and try to pin it down!
I was just curious why in new project from somewhere it doesn't do it
thought it's beta 2 but on mrp it does same
and I figured out in the end if I change the project.godot manually
rendering section
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
it doesn't do it any longer
I had it mobile or something like that not gl_compatibility
hope it'll help
Can't replicate any broken behavior, what is supposed to move? And what "tab window" should be hovered over?
When you wait for tooltip to show at window it moves all control nodes to top left. There's only 1 tab window in mrp
I'll check with other machine tomorrow.
Maybe it's hardware issue.
I'm using Nvidia. I'll do full report tomorrow.
So to clarify, the tooltip is just the one on the single control? And that control moves for you? I cannot replicate that
Yes. Will try tomorrow with other machine.
sadly it doesn't support vulkan and it says:
..."err != VK_SUCCESS" is true...
and on top right it is given: compatibility overridden and I need to switch to mobile and I can't
for this machine:
Godot v4.4.beta2 - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Tue Oct 8 03:24:49 UTC 2024 on X11 - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Mesa Intel(R) HD Graphics 4600 (HSW GT2) - Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz (8 threads)
it does that.
Bugsquad edit: Extracted the video from the zip and converted to mp4 for GitHub:
https://github.com/user-attachments/assets/91a58951-81ba-428e-81b2-2d3b4460f284
I've found out that it happenes on foward+ too not only mobile
but not on the Compatibility mode
I tried to reproduce the issue but the MRP in the original post doesn't look like what is shown in your video in https://github.com/godotengine/godot/issues/98990#issuecomment-2628842374.
Here's what I have in the MRP:
I'm not sure what's the unexpected behavior I should look for.
For that project (on Fedora 41 KDE Wayland, using XWayland display driver), both 4.4.dev3 and 4.4.beta3 seem to behave the same.
I tried to reproduce the issue but the MRP in the original post doesn't look like what is shown in your video in #98990 (comment).
Here's what I have in the MRP:
I'm not sure what's the unexpected behavior I should look for.
For that project (on Fedora 41 KDE Wayland, using XWayland display driver), both 4.4.dev3 and 4.4.beta3 seem to behave the same.
the box should go top left I guess it has to do something with my graphic NVidia no idea