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How to make Image Tracking compatible with Spatial Mapping Occulusion?
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I use Image Tracking. I placed the Cube object to which the Spatial Mapping Occulsion Material was assigned under the ImageTracker. There is no problem with Image Tracking Debugger, and Occulsion works and the game object becomes invisible, but a black cube is displayed on the WebGL-built browser. Is it possible to get Spatial Mapping Occulsion to work properly?