Union
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Context transitioning's animation manager for iOS written in Swift.
Union
Context transitioning's animation manager for iOS written in Swift. Create animation tasks for each layer's animation and deliver tasks on Union.Delegate.
Features
- [x] Support CABasicAnimation.
- [x] Support CAKeyframeAnimation.
- [x] Support UIView.animateWithDuration Block.
- [x] Link to other tasks, use property
dependencies. - [x] Support UIViewControllerTransitioningDelegate.
- [ ] Support UITabBarControllerDelegate.
Requirements
- iOS 8.0+
- Xcode 7.0+ Swift 2.0
Installation
CocoaPods
CocoaPods is a dependency manager for Cocoa projects.
To integrate Union into your Xcode project using CocoaPods, specify it in your Podfile:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'Union'
Then, run the following command:
$ pod install
Carthage
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
- Unsupport
Manually
If you prefer not to use either of the aforementioned dependency managers, you can integrate Union into your project manually.
Embedded Framework
-
Open up Terminal,
cdinto your top-level project directory, and run the following command "if" your project is not initialized as a git repository: -
Add ImageLoader as a git submodule by running the following command:
$ git submodule add https://github.com/TransitionKit/Union.git
Sample
I create sample animation with Union, it is like "User-Profile-Interface-Animation" from dribbble.com.
see project.

Usage
- Create animation.
- Implement animation tasks in Union.Delegate.
- Call Union transition on UINavigationControllerDelegate.
Create animation
Unit of animation is Union.Task. There are two ways to create it:
-
Init with layer and animation
Most cases is this pattern
let animation = Animation(layer:layer, animation:animation)
-
Init with delay time and completion block
Use when there is a process not an animation
let animation = Animation(delay: 0.3) {
self.view.insertSubview(self.imageView, aboveSubview: self.backgroundView)
}
Union.Animation class:
public class Animation {
// public property
public var delay: NSTimeInterval = 0.0 // animation start after delay time
public var completion: () -> () = {} // block called when animation is finished
public init(layer: CALayer, animation: CAPropertyAnimation) {
self.layer = layer
self.animation = animation
}
public init (delay: NSTimeInterval, completion: () -> ()) {
self.delay = delay
self.completion = completion
}
}
Implement animation tasks in Union.Delegate
Call animation tasks from UIViewControllers with Union.Delegate protocol.
Union.Delegate protocol:
public protocol Delegate {
func animationsBeforeTransitionTo(viewController: UIViewController) -> [Animation]
func animationsDuringTransitionFrom(viewController: UIViewController) -> [Animation]
}
-
animationsBeforeTransitionTo(viewController: UIViewController) -> [Animation]Transition begin after these tasks are completed and this method is called by
UIViewControllerdisplayed only. -
animationsDuringTransitionFrom(viewController: UIViewController) -> [Animation]Tasks called by two
UIViewControllers start during transition.context.completeTransition(true)is called after all tasks are completed.
Animation start on UINavigationControllerDelegate
extension ViewController: UINavigationControllerDelegate {
func navigationController(navigationController: UINavigationController,
animationControllerForOperation operation: UINavigationControllerOperation,
fromViewController fromVC: UIViewController,
toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return Union.Navigator.animate()
}
}
Animation start on UIViewControllerTransitioningDelegate
extension ViewController: UIViewControllerTransitioningDelegate {
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return Union.Presentor.animate()
}
}
License
Union is available under the MIT license.