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Buttons remaining after action

Open ghost opened this issue 13 years ago • 3 comments

After a click on a button has been made, all the buttons should be removed instantly on the client side (raise/fold/call/check). Sometimes there is a delay which means that the button still remains, and the player might think that the first click did not work. When the player clicks again it could be a about a new decision. I once went all in involuntarily because of this (clicked twice on raise but between my first and second click there was a reraise from another player, which I of course was unaware of). It also makes sense to remove all buttons once the player has clicked, because there is nothing else for the player to do but wait for the next time to act.

ghost avatar Jun 12 '11 14:06 ghost

You're talking about the big colourful "act now" buttons, right? Not the small checkboxes where you can act before it's your turn?

dooglus avatar Jun 12 '11 22:06 dooglus

Yes the big, check/call/raise/fold, orange buttons

ghost avatar Jun 13 '11 01:06 ghost

Sometimes I see the big colorful buttons left behind after they should be gone, and the check boxes behind them, mostly obscured. But there at the same time.

DamienBlack avatar Jun 21 '11 22:06 DamienBlack