touchHLE
touchHLE copied to clipboard
High-level emulator for iPhone OS apps. This repo is used for issues, releases and CI. Submit patches at: https://review.gerrithub.io/q/project:hikari-no-yume/touchHLE+status:open
For legal reasons, and to avoid bloating this too much, I don't want to include video decoding. But it's unfortunate that apps that want to play video (like Crash Nitro...
There are a lot of things that could be improved about the GLES-1.1-on-GL-2.1 layer we have right now. This issue is about one of the areas that most badly needs...
touchHLE currently uses static linking for SDL2. The SDL project makes a convincing moral argument that SDL2 shouldn't be statically linked, because that prevents users from running old software with...
Something that I see that emulation community doing, specially folks gathering around RetroAchievements, is to even though (obviously) not linking to pirated content etc., they provided hashes of the supported...
I am attempting to build touchHLE from source, on an Aarch64 macOS system, targetting `x86_64-apple-darwin`. It seems to work fine, until it gets to the c++ part – which fails...
I'd like to give a suggestion for the future. There is a very nice project called [RetroAchievements](https://retroachievements.org/), it's a community that adds achievements to emulated games - similar to what...
game no work. 
"Segmentation fault" occurs during the call to DrawElements() in the nvoglv64.dll Logs when running on the NVIDIA card: ``` touchHLE v0.2.2-40-g8ff3235 — https://touchhle.org/ No app specified, opening app picker. Use...
I've spotted another regression in the post-Dungeon Hunter nightly builds, this time for Bubble Bash. In version 0.2.2, the game works perfectly with the corrupted graphics from previous versions finally...