touchHLE
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High-level emulator for iPhone OS apps. This repo is used for issues, releases and CI. Submit patches at: https://review.gerrithub.io/q/project:hikari-no-yume/touchHLE+status:open
Running "./touchHLE app.app" returns "dyld: Symbol not found: __ZTTNSt3__114basic_ifstreamIcNS_11char_traitsIcEEEE Referenced from: /Users/shark/Desktop/touchHLE_v0.1.0_macOS_x86_64/./touchHLE (which was built for Mac OS X 12.0) Expected in: /usr/lib/libc++.1.dylib in /Users/shark/Desktop/touchHLE_v0.1.0_macOS_x86_64/./touchHLE zsh: abort ./touchHLE app.app"
Please add support for opening IPA files directly, using the 7zip or a normal zip engine to extract it and run it.
Not sure if issues with the website belong in this repo, but it feels like a good place to put a notice about this as a reminder to myself, and...
Perhaps something that resembles Springboard (the iOS home screen). I think it would be cute if we could implement this using touchHLE's implementation of UIKit. That would require the UIKit...
Building in debug mode on arch linux produces an error: ``` error: could not find native static library `fmtd`, perhaps an -L flag is missing? ``` Looking at the code,...
You can notice this especially in some of the tutorial and instruction screens in Super Monkey Ball. This happens because of how `cg_bitmap_context.rs`, `ui_font.rs` and `font.rs` interact. In short: there's...
Super Monkey Ball requests the language via `NSLocale` and I wrote a simple implementation that checks your `LANG` environment variable and reports the language part (`en`, `ja`, etc). That works...
This should be simple to do using SDL2's accelerometer support, it's just a bit fiddly to test. One problem I anticipate is that for game controllers with accelerometers (Wiimotes, Switch...
I think it's easy to miss the current warning that's logged in the terminal. We could display it in a more obvious, GUI way. Not completely sure about this since...