hikari_no_yume
hikari_no_yume
I just realised that this wouldn't work if what followed wasn't valid PHP syntax. But you could use `__halt_compiler` to mitigate that.
Yeah, the syntax is a bit iffy...
Oh, deserialisation would be an issue :/ Also, I discovered that I may just be able to use `==` as it does structural comparison.
Am I understanding correctly that this would provide an alternative to the scroll wheel for resizing a node? Right now I am using a mouse with a scroll wheel that...
By the way, a similar feature that might be nice would be rotational symmetry. If someone wants to create a flower, for example, it would be useful. This could probably...
You can press the “A” key to add a node, so maybe some modifier like Shift+A could be for adding for the other side.
By the way, you do not need to prioritise this, I am sure I can find other ways to do things. It just would be nice to have.
@yaakov-h I try that, but then get: **The run destination My Mac 64–bit is not valid for Running the scheme 'All'.** The scheme 'All' contains no buildables that can be...
That seemed to work, thank you! Unfortunately, I now have a new problem! ^^ ``` /Users/ajf/Projects/2014/sourcetest/source-sdk-2013/mp/src/game/client/c_te_decal.cpp:142:50: error: comparison between pointer and integer ('C_BaseEntity *' and 'int') if ( ( ent...