hikari_no_yume

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The main thing blocking this is real UI rendering support in touchHLE. Currently touchHLE only works for games that draw everything themselves. Video playback would require the emulator itself to...

15a960102f3db6fe60948e72ff6e567128f32bad enables the `"hidapi"` feature, but a hint is set so that the actual HIDAPI drivers still aren't used, so this issue is still applicable.

Yes, that's right, I just need to get around to it… I will need to fork Rust-SDL2 again to update the commit hash.

Hi, could you upload the log.txt file from the touchHLE directory? I think it is in /sdcard/Android/data/org.touchhle.android/files.

Thanks! From the log I can see what GPU you have: ``` touchHLE::window: Driver info: OpenGL ES-CM 1.1 / Imagination Technologies / PowerVR Rogue GE8100 ``` [I'd previously gotten a...

Btw @ciciplusplus may have found the problem: NPOT textures. At least, that is the problem on iOS, so it might be on Android. Fixing touchHLE's code so it doesn't need...

The first level (the Takeda residence or whatever it's called) also has a TV screen in the level that's doing a render-to-texture thing. I suspect that's also displaying incorrectly with...

Yeah the dylibs issue is because the set of bundled dylibs changed since last release. Not including those in CI builds was deliberate but I didn't have any particularly good...

I've thought about it! There's some big challenges though: * CPU emulation: currently touchHLE uses Dynarmic for this, which only works on x64 and AArch64. So we'd need an alternative...

Heh, GitHub didn't notice that 1bba0069e36ef62fa6ffd77e34e76356773d9500 said “partially” :p