hikari_no_yume
hikari_no_yume
Huh, it seems like SDL2 might not support the accelerometers in the Joycons at all? :/ This is because it considers them as joysticks rather than controllers. This is very...
Oh, thanks! Maybe the issue is that I'm stuck on an old SDL2 version. I'll see if I can try a newer one.
Hey, thanks for giving me hope, turns out SDL2 can work with Joy-Cons, and treats them as a single controller by default. I was able to get it working on...
Annoyingly for me, the latest SDL version bundled with the rust-sdl2 crate is too old to have the Joy-Con merging support (where it treats a left-right pair as if it's...
Oh right, there's two kinds of real accelerometer support: accelerometers in game controllers (Nintendo Switch Joy-Cons, Sony DualSense, Wiimotes, …) and accelerometers in devices themselves (Steam Deck, phones, …). I'll...
Update: [we now have an up-to-date SDL2 version](https://github.com/hikari-no-yume/touchHLE/issues/46), so at some point we can [enable HIDAPI](https://github.com/hikari-no-yume/touchHLE/issues/85) to get accelerometer support. I haven't done that yet because there's an [an SDL2...
There's now a fullscreen mode (9a3191332f26491da8c20670766b38607ce3e45d) and hence one way to do non-hack scaling. It should support high DPI even. I can definitely use that as a foundation for adding...
> It should support high DPI even. I had to disable that for the moment (a00ce05d5dd8261e09daa612585afd13a15dd9c4), but it's easy to fix.
Cool! I think some of these are a bit too stub-y, but there's some interesting stuff in here… I'll try to remember to look at it more later.
Oh yeah, just curious, what apps were you trying?