hikari_no_yume
hikari_no_yume
Oh right, some app bundles don't have the CFBundleName key in their Info.plist file, I should fix that eventually. To be clear, exactly one app (Super Monkey Ball) is expected...
I fixed this recently in c1c746202b499f1b1c9c3b2acd04bf7de7968637 but forgot about this issue.
Nice!
I'm going to add a feature that lets you dynamically link most of the dependencies at some point, since a friend of mine told me that would be useful on...
Linux isn't really a single platform in the way Windows or macOS are, and I have no idea how to handle the instability of popular distros' ABIs. For that reason,...
Maybe once there's a GUI or something. Since this should be easy and quick to build on a typical system though (at least, once the current build issues are fixed),...
I don't think so, it's not a feature games tend to need and therefore not something SDL uses.
I added a note about it to the README now.
Ah, the same problem exists on Android too. I should really fix this for the next release.
Ah, it turns out there is a function for this in SDL2, and I'd missed it because Rust-SDL2 doesn't have a safe Rust wrapper for it. So, I don't need...