Hichem Fantar

Results 109 issues of Hichem Fantar

i assume triplex is an electron app so a web app should be possible thanks to [The File System Access API](https://developer.chrome.com/docs/capabilities/web-apis/file-system-access) https://developer.mozilla.org/en-US/docs/Web/API/File_System_API

closes #4638 Before: ![image](https://github.com/fullcalendar/fullcalendar/assets/34947993/9d936242-a90f-4718-a349-9d634c4a2d2c) After: ![image](https://github.com/fullcalendar/fullcalendar/assets/34947993/e55651eb-467c-4656-a3ed-61a8ac5e3959)

this would be nice, I suppose this would be possible by exposing the followCam instance for manipulation?

these 2 states are critical for many use cases relevant resources: https://youtu.be/jxecc2IGlWA?si=PP8NB8Nu1-I1WJpJ https://www.youtube.com/watch?v=cIZaqeJd28Y related to #109

This pull request includes two commits. The first commit adds an ESLint configuration file (.eslintrc.cjs) to the repository with recommended ESLint rules for TypeScript and React projects. The second commit...

Look at this bug when i pass `999` to `camCollisionSpeedMult` can be avoided by implementing #101 https://github.com/user-attachments/assets/6c423926-69df-4b92-a3bf-2a760ed318e2

i need the camera to instantly change position when an obstacle is detected.

shouldn't camFollowMult=0 disable lerping and make the camera follow the player without delay? https://github.com/user-attachments/assets/90f8411f-3cf0-41b0-960c-7967c91ffb10

https://github.com/pmndrs/ecctrl/blob/f5a5afe224121ddc9ca9714032333920e5410de4/src/Ecctrl.tsx#L190-L275

this is unintuitive for mobile users a solution is to either ditch the canvas approach and use html elements or find a way to forward the event past the canvas...