hezhk3

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Yes. See below: https://github.com/BradLarson/GPUImage/issues/1210#issuecomment-25182881 https://github.com/BradLarson/GPUImage/issues/926 https://github.com/BradLarson/GPUImage/issues/768

In GPUImageMovie.m, the outputFrameBuffer is unlocked before targets' newFrameReadyAtTime:atIndex ``` for (id currentTarget in targets) { NSInteger indexOfObject = [targets indexOfObject:currentTarget]; NSInteger targetTextureIndex = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue]; [currentTarget setInputSize:CGSizeMake(bufferWidth, bufferHeight)...