nifskope
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Dragging it to the right correctly hides parts of the mesh. However dragging it to the left again does not make them reappear. It works fine for Starfield.
They looked noteably different in Dev 8.
This is a massive problem on high DPI displays with interface scaling above 100% since you basically have to make them bigger to even see anything. Making them smaller gets...
Was touching up a Zoo Tycoon 2 mod but when I went to duplicate the coordinate set for the Decal 0 texture the duplicated UV corrupted and became unworkable. Had...
Hello, I have the below issue once the program is launched : I have checked and the 2 files kfm.xml and nif.xml are correctly located in NifSkope.app/Contents/MacOS
So, from what I understand about the setOrientation method of the glview.cpp file, the default ViewState of the file should be Top View, because that is the only view that...
I have just installed nifskope, and followed the install instruction, assigned all resources paths as required Game: C:/Program Files (x86)/Steam/steamapps/common/Starfield Paths: C:/Program Files (x86)/Steam/steamapps/common/Starfield/Data C:/Program Files (x86)/Steam/steamapps/common/Starfield/Data/Textures Archives: Points to...
- the Fallout 4 NG update introduced ba2 versions 7 and 8 which contain no differences compared to v1 (effectively pointless). - update nif.xml to the latest iteration; this resolves...
I intend to add a spell (or something) that will repair models broken by the 1.11.33 update coming in 3 days. I have basically a POC here: https://www.nexusmods.com/starfield/mods/9234 Problem is,...
Because Starfield no longer stores the actual geometry data within the model files as past games, I would expect - with the exception of collision blobs - that serialization of...