nifskope
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Requesting the ability to save / export / unpack mesh files used by Starfield .nifs directly from NifSkope. Anything would be great - unpacking them into the Data folder (so...
Attempting to save some files, e.g. `meshes\clutter\weaponrack\wrplaqueshield01.nif` from vanilla Skyrim, results in this error: > Failed to write block bhkCompressedMeshShapeData (9). The error did not occur in dev 7.
At some point since the fork from Jon's, something was altered to make texture path selection start in the location of the last file selected for such file paths in...
Not a Dev 9 problem this time. There could be some more versions of Oblivion NIFs that don't, there was a lot of them if I remember correctly. Also, didn't...
I keep getting the following error in nifSkope 2.0 dev 9 " sk_multilayer.prog: The shader uses varying b, but previous shader does not write to it. The shader...
BSDismemberSkinInstance to NiSkinInstance conversion doesn't work in Dev9 for SkyrimSE meshes. Steps to reproduce: - right mouse button on BSDismemberSkinInstance - Block > Convert > NiS... > NiSkinInstance // here...
Failed to load file header (version 14020507, 20.2.5.7) [female.ZIP](https://github.com/hexabits/nifskope/files/14015357/female.ZIP)
Since Starfield is playable through proton and people are using the steam deck etc to play it, it would be great to be able to use this blender plugin on...
The current release of NifSkop cannot save bhkCompressedMeshShapeData in Skyrim meshes as reported by #67. The current develop branch has also drifted from the nif.xml the latest release is using...
NifSkope currently uses qmake & hand-copied third-party dependencies (git submodule usage is only partial). This causes several challenges that would be alleviated by a modern buildsystem: 1. Building release locally...