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An error occurred while running Galaxy on Fire 2
When running the game 《Galaxy on Fire2》 in the simulation, it is always in the loading state of the game, which is the relevant log:
sepetember@ubuntu:~/java$ java -jar freej2me.jar file:/home/sepetember/java/GalaxyOnFire2.jar 240 320 MIDlet-1: Galaxy on Fire 2,/data/interface/icon.png,Main.GOF2MIDlet Create MIDlet Create Canvas:240, 320 java.lang.NullPointerException at ct.a(Unknown Source) at ct.a(Unknown Source) at ci.a(Unknown Source) at ed.a(Unknown Source) at Main.k.b(Unknown Source) at Main.a.b(Unknown Source) at bi.b(Unknown Source) at Main.n.b(Unknown Source) at Main.GOF2MIDlet.run(Unknown Source) at java.base/java.lang.Thread.run(Thread.java:829) wap_url: null wap_menu: null wap_prompt: null java.lang.NullPointerException at ed.a(Unknown Source) at Main.k.a(Unknown Source) at Main.a.a(Unknown Source) at bi.b(Unknown Source) at Main.n.b(Unknown Source) at Main.GOF2MIDlet.run(Unknown Source) at java.base/java.lang.Thread.run(Thread.java:829) java.lang.NullPointerException at ed.e(Unknown Source) at Main.k.a(Unknown Source) at Main.a.a(Unknown Source) at bi.b(Unknown Source) at Main.n.b(Unknown Source) at Main.GOF2MIDlet.run(Unknown Source) at java.base/java.lang.Thread.run(Thread.java:829)
The game files and screenshots are already under this repository, thanks for your help, I appreciate it! https://github.com/gxk2000/Galaxy-on-Fire2
Galaxy on Fire 2 uses the MascotCapsule V3 engine to render its 3D graphics. That one isn't implemented in any real capacity on FreeJ2ME as of yet.