freej2me
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A free J2ME emulator with libretro, awt and sdl2 frontends.
make[2]: *** [/usr/src/linux-headers-5.18.0-kali5-common/scripts/Makefile.build:489: /home/ziad/Desktop/rtl8188eus/8188eu.o] Error 1 make[1]: *** [/usr/src/linux-headers-5.18.0-kali5-common/Makefile:1858: /home/ziad/Desktop/rtl8188eus] Error 2 make[1]: Leaving directory '/usr/src/linux-headers-5.18.0-kali5-amd64' make: *** [Makefile:2058: modules] Error 2
hey i really need this ti work for TAS it show this error compilation terminated. make: *** [Makefile:6: all] Error 1 dan@dan-Satellite-L650:~/freej2me/freej2me/src/sdl2$ make install Installing interface to /usr/local/bin/ cp: cannot...
Implement screen rotation on the AWT frontend, and add mouse drag events to both AWT and libretro.
Fixes #156. Edit: Fixes #158 as well. Opted to unify both issues in a same PR because the game i tested for #158 also depends on #156 for screen rotation....
I recently found a game that uses touch and drag events in some capacity: Mega Tower Assault from Gameloft (240x400, also needs to be rotated, it's why i decided to...
Taking a break from the libretro core improvements, this one improves the overall compatibility of FreeJ2ME. Many of the games i tested used different media types that actually are the...
This issue is related to PR #143, although i don't think that one by itself will solve the problems listed here, or else it would be too big. Many NET...
It's a bit rare to find a game that actually benefit from manually rotating the screen through FreeJ2ME's builtin config, but it seems to be the case with Plants vs....
JSR 075 is composed of both FileConnect and PIM. FileConnect is being reviewed alongside bluetooth and obex over at #145, and adding even more files to that massive pull request...
I couldn't find a game that depends on those features yet, but they're still part of the J2ME specification so it's a good thing to have in FreeJ2ME, even if...
Copying the PR message from the previous similarly-named one: More general improvements to the game compatibility, this time by adding some classes not available to them prior and working around...