Hernán Di Pietro
Hernán Di Pietro
Sure sir! I will handle it. Thanks @lgblgblgb
I have been playing with e.g: booting the machine, POKE $d048,104 POKE $d04e,10 and besides minimal subpixel differences in screen, it's behaving properly. Do you have any sample code @xhl77...
Thank you @xhl77 . I will check your file, sorry for the late reply.
Thank you ! I will look at it asap. El mié, 20 jul 2022 a las 2:46, exhale ***@***.***>) escribió: > @hernandp I took a closer look at it, and...
We can say that this bug is part of the "address exceeding 512k xemu RAM" instead of the "unexpected but probably *wraparound*" behavior of the MEGA65 addressing hardware. This same...
What if we make `main_ram` and `slow_ram` a continuous array in memory so we cover the _probable_ physical address space?
Agreed with your proposal. I think that the sane way is to check writes at screen, character set and sprite pointer registers for possible out-of-bound values, trigger some warning and...
We need to think about it. The CHARSTEP register is 16-bit wide ( i think the latest manual refers as LINESTEP), but I dont know why someone would want to...
Verified. Agreed to close 👍 On Wed, 31 Aug 2022 at 18:26 LGB ***@***.***> wrote: > @hernandp You wrote: > > So for example, any calculation involving main_ram + SCREEN_ADDR...
I have a bitplane application using BASIC65, I can do some tests over it. What do you think?