Hermet Park
Hermet Park
Perhaps we can consider promoting clip() to the Scene level.
> tw is there a reason to stick to OpenGL 3.3 and not upgrading to 4.1 ? OpenGL 4.1 was released in 2010, so it's quite old, no ? In...
@RuiwenTang looks busy. :) @vtorri Are there any issues on your side with using v3.3? Replacing tessellation shaders is another big task.
> For the record, macos only supports OpenGL 3.2 and 4.1 core profiles, but not 3.3. To clarify, the ThorVG GL engine couldn't target macOS, as OpenGL has been deprecated...
@RuiwenTang Well... for now, I don't think so.
> OpenGL 3.2 and 4.1 core profiles, @RuiwenTang what do you think downgrade to 3.2?
@RuiwenTang Care to weigh in? I don't see any ThorVG issues on macOS. If the downgrade is (almost) costless, I think it's good to go.
@RuiwenTang I'm a bit confused. As @lmdsp mentioned, macOS only supports v3.2. How is ThorVG running with v3.3 on macOS now?
@RuiwenTang I'm waiting for the DRAFT tag off and the Android build fix.
I believe thorvg should not depend on glew directly.