Derek Hensley
Derek Hensley
EnMThunder (spin attacks and sword beams). Felt it best to not document everything until we learn more from player and kankyo.
Work to sync up with OoT's build system (including some minor multiversion support) as mentioned here . I tried to make the commits pretty standalone with simple messages describing them....
~~Uses iconv to convert a few files to shift-jis before compiling~~ Uses `shiftjis_conv.py` to convert shift-jis char literals to their hex values so that way we can use shift-jis characters....
Documents EnHy as well as the different objects surrounding it (except os_anime which is large and tbh I didn't feel like documenting all the animtions). Regarding the objects I decided...
More or less add `INCLUDE_DATA` and `INCLUDE_BSS` to parallel `INCLUDE_RODATA`.
Adds support for as0 which based on our testing works fine.
MM's version of https://github.com/zeldaret/oot/pull/1742
Uses `intptr_t` casts to suppress the address warning in `en_s_goro`. Very ugly, but seems the least of all the evils.
See commit messages for what is happening Biggest thing is adding the new gbi defines to m2ctx.py.