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Migrate to CryEngine V and integrate directly with Renderer

Open hendrikp opened this issue 8 years ago • 4 comments

One of the first tasks would be to remove the dependency to the Plugin_D3D which is no longer needed as CryENGINE V is now shipping full engine Sourcecode. So one of the first things would be to extend the CryENGINE V Renderer interface to reliably update/exchange the HTML rendering surface, once this is done the Plugin is ready for its release.

The plugin was already fully working on older CryENGINE versions see here: https://www.youtube.com/watch?v=YphBFbS93EU

This issue and project itself can be taken on by anyone with intermediate C++, DirectX and CryENGINE experience. Happy Coding ;)

hendrikp avatar Mar 22 '16 21:03 hendrikp

Should we also remove the dependency to Plugin_SDK and build a new system to load the module?

MergHQ avatar Mar 25 '16 21:03 MergHQ

its not necessary.

2016-03-25 22:24 GMT+01:00 Hugo Holmqvist [email protected]:

Should we also remove the dependency to Plugin_SDK and build a new system to load the module?

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hendrikp avatar Mar 26 '16 18:03 hendrikp

Is there a youtube video showing how to intergrate this with cryengine V?

ifight avatar Mar 29 '16 14:03 ifight

no as explained it requires intermediate knowledge.

2016-03-29 16:15 GMT+02:00 ifight [email protected]:

Is there a youtube video showing how to intergrate this with cryengine V?

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hendrikp avatar Mar 29 '16 21:03 hendrikp