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Refactor to use SDLApp

Open hellerve opened this issue 7 years ago • 5 comments

We now have SDLApp in the Carp standard library, and they do almost exactly what I try to achieve with this library! This is great, because I just need to add a thin layer over the SDLApp bindings and can reduce the code anima is made of to a minimum.

hellerve avatar Jun 15 '18 12:06 hellerve

Personally I think you should use a bit of global state to get rid of the extra args to draw/setup/etc. That would make the use case for Anima even more clear as a no hassle and beginner friendly drawing library for Carp. No pressure though, it's your baby!

eriksvedang avatar Jun 15 '18 13:06 eriksvedang

Maybe, but I’d like to a

hellerve avatar Jun 15 '18 13:06 hellerve

What just happened.

hellerve avatar Jun 15 '18 13:06 hellerve

hmm? :)

eriksvedang avatar Jun 15 '18 14:06 eriksvedang

I was in the middle of a comment and wanted to abort it. Instead I sent it and closed the issue. Sorry about that.

hellerve avatar Jun 15 '18 14:06 hellerve