Heiner Lohmann
Heiner Lohmann
fix is described in the README here https://github.com/heinerlohmann/VoxelMultiplayer. Phy probably won't touch MP for a while, so we need to help ourselves for now.
yup I (hein0r on discord) encountered the same issue. basically whenever i want to edit value AND material in multiplayer. i have tried different ways of doing that, but not...
i managed to circumvent the issue with this workaround in the VoxelMultiplayerManager.cpp i think: (the code just won't format correctly, sorry) `void FVoxelMultiplayerManager::SendData() const { VOXEL_FUNCTION_COUNTER(); check(Server.IsValid()); if (!Server->IsValid()) return;...
> For anyone else encountering this issue, it's worth noting that heinerlohmann's workaround may cause visual artifacts. When testing this issue with "Play as Client" and 2 Players in the...