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What to do after compiling a game code?

Open Grien25 opened this issue 6 months ago • 3 comments

Recently fully compiled my default.xex for my game Spider-Man Edge Of Time. I got a clear log, all files seem to be recompiled, but I'm not sure what I should do next. What are next steps after successfully using both XenonRecomp and XenosRecomp?

Grien25 avatar Jun 21 '25 09:06 Grien25

Seconding this.

eepy84 avatar Jul 13 '25 16:07 eepy84

You have the code, now you need a runtime.

https://www.youtube.com/watch?v=iv67ZNIF_jM

JoelUrena avatar Aug 27 '25 01:08 JoelUrena

You have the code, now you need a runtime.

https://www.youtube.com/watch?v=iv67ZNIF_jM

Hey there Joel.

Yeah, seems like developing a runtime is the largest part of the project. It seems extremely time-consuming, considering the fact that there is no established way to develop one for each game. It doesn't even include the fact that you'll have to make optimizations later on, and if the game doesn't even work well on Xenia, which unleashed recompiled seems to currently work well with patches.

Although the video you attached does not seem to be correct as it just explains how to set up SDL3, not make the full runtime.. maybe I'm missing something?

Currently still researching how to make a proper run time but I'm a bit busy right now so I don't know for sure. After marathon is complete, I'm sure the devs will explain more along the path

Grien25 avatar Aug 27 '25 01:08 Grien25