Android Support
Hi, I've seen many reports of issues when launching the game on both some computers and Winlator. I've also encountered a problem with Winlator, and I'm wondering if you could create an Android version to avoid emulation issues and simplify things for players.
in any case achieving this would be pretty funny to have working if you can even find a android device that is powerful enough to handle this game lol.
i can already imagine what reactions people on the bus would have seeing me play this on my phone.
in any case achieving this would be pretty funny to have working if you can even find a android device that is powerful enough to handle this game lol.
i can already imagine what reactions people on the bus would have seeing me play this on my phone.
Considering this runs on pretty low end PCs, and we have a working RE4:remake port on iphone 15 pros and silicon iPads, as well as games like Genshin, Wuthering waves and ZZZ running on mobile phones, I doubt performance itself would be an issue.
in any case achieving this would be pretty funny to have working if you can even find a android device that is powerful enough to handle this game lol. i can already imagine what reactions people on the bus would have seeing me play this on my phone.
Considering this runs on pretty low end PCs, and we have a working RE4:remake port on iphone 15 pros and silicon iPads, as well as games like Genshin, Wuthering waves and ZZZ running on mobile phones, I doubt performance itself would be an issue.
agreed, but as recomp is made with windows and linux in mind, making an android version would probably need an almost entire rewrite as the code has to change to instructions that the android architecture understands.
in any case achieving this would be pretty funny to have working if you can even find a android device that is powerful enough to handle this game lol. i can already imagine what reactions people on the bus would have seeing me play this on my phone.
Considering this runs on pretty low end PCs, and we have a working RE4:remake port on iphone 15 pros and silicon iPads, as well as games like Genshin, Wuthering waves and ZZZ running on mobile phones, I doubt performance itself would be an issue.
agreed, but as recomp is made with windows and linux in mind, making an android version would probably need an almost entire rewrite as the code has to change to instructions that the android architecture understands.
Without a doubt. I'm not implying it would be an easy process. Just phones being able to run it would probably the last thing to worry about.
Possible but it will take some time
https://github.com/hedge-dev/UnleashedRecomp?tab=readme-ov-file#what-other-platforms-will-be-supported
Imagine you showing a sonic fan from like 2015 sonic unleashed hd on mobile natively
honestly probably android would be able to run it, but we actually getting there is really unlikely because first you would have to make arm support for the recompilation softwere(which it doesnt in the moment) then find a way to run it without the proper vulkan version and emulate avx and a bunch of another stuff, so not happening any time in the near future.
It would be pretty easy to run these if we know and met the requirements of running on the launcher: CPU that supports AVX instruction set, GPU that supports Direct3D 12.0 (Shader modelo 6) or Vulkan 1.2. i'm sure that if one of the devs takes a peek into this issue will fix it pretty fast. You also might check compatibility builds om Winlator or try other Windows emulators like ExaGear, GameFusion, DarkOS, HorizonEmu, or Winlator variations like Winlator Mali (Won't work if you don't have Mediateks cpus), Winlator Frost (Don't think this will solve this problem), Winlator Glibc, And Winlator Cmod (According to the community, this build may be the best since it has run Sparking Zero at a stable 30fps on mid-range phones and is the most complete in terms of drivers, libraries and interpretation).
https://github.com/cjxyz/winlator/tags you could try this
honestly probably android would be able to run it, but we actually getting there is really unlikely because first you would have to make arm support for the recompilation softwere(which it doesnt in the moment) then find a way to run it without the proper vulkan version and emulate avx and a bunch of another stuff, so not happening any time in the near future.
It got already got ported to mac which uses arm64 and people have already found ways to get it running on winlator and gamehub
I tried it on Mediatek Dimensity 9300+ (both Winlator & Gamehub) and it didn't work sadly, i guess only Snapdragon are supported on those for now