Problem in Savannah Citadel Night Act 1: Swing Poles disappearing.
Validation
- [x] I have checked the Issues page to see if my problem has already been reported
- [x] I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- [x] Apotos & Shamar Adventure Pack
- [x] Chun-nan Adventure Pack
- [x] Empire City & Adabat Adventure Pack
- [x] Holoska Adventure Pack
- [x] Mazuri Adventure Pack
- [x] Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
No one.
If you have codes enabled, please specify which ones you have.
No one.
Describe the Bug
After the 3th checkpoint in Savannah Citadel Night Act 1, the Swing Poles and the checkpoint itself disappears and I cannot advance in the level. Bug not visible in the original version of Xbox 360, as you can see in gameplays.
Steps to Reproduce
Steps to reproduce the bug:
- Go to Savannah Citadel Night Act 1
- Progress in the level as usual.
- Upon arriving the 3th checkpoint, the Swing Pole aren't appearing, preventing me from moving forward.
Footage
Screenshot from my PC.
Screenshot from original Xbox 360.
Specifications
Fill out the following details:
- CPU: Intel Core i7-14650HX.
- GPU: NVIDIA GeForce RTX 4060.
- GPU Driver: NVIDIA Driver 572.60
- OS: Windows 11 Home
- Version: 1.0.1
I've not been able to reproduce this issue myself. Does this issue always appear for you here or does it sometime work just fine? Could you provide your config.tomlfrom%APPDATA%\UnleashedRecomp`.
It ocurrs always. This is my config.toml: https://drive.google.com/file/d/1UvajtTaSVqaMZ5sf2CY0Xd6qiHaq8AcJ/view?usp=sharing
Hmm even with your configuration applied I could not reproduce the issue
Could you please share footage of your progress from the start of this level up to this point so we can accurately retrace your steps?
Yeah, sure. Sorry for the late, but here is the video: https://drive.google.com/file/d/1VlYRlM79OCG4cZIrP4YlZus83RpD6vJE/view?usp=sharing
I had a similar issue last night while doing the Time Lvl 1. Hot Dog mission. I don't have any footage but it seems there's a chance that depending on where you jump from on those bars, the camera is too far off to the side and it doesn't load the poles in. The first time I think I jumped off early from the highest beam before the camera shifted over.
THANKS, SQUIDDU! I didn't know about that glitch, but when I played the level, I waited for the third checkpoint, and it seems that the Swing Poles have loaded.
Can confirm, with the routing in the uploaded video I've been able to recreate the problem on the original Xbox 360 release as seen below.
However, this is not within the scope of the recompilation to fix.