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Werehog can erroneously climb up ledges into walls at HFR

Open hyperbx opened this issue 10 months ago • 7 comments

hyperbx avatar Feb 08 '25 22:02 hyperbx

When leaving the wall hugging state, Werehog will actually finish it quicker the higher the frame rate is. This is what causes you to clip through walls.

https://github.com/user-attachments/assets/fcb11742-6e25-4bd7-bcd6-21e71efd83b4

ActualMandM avatar Feb 21 '25 19:02 ActualMandM

This bug causes the player to get stuck in Cool Edge inside a wall over a ledge, a few minutes into the stage. Cool Edge Night

s-ilent avatar Mar 02 '25 11:03 s-ilent

I had a similar issue with this as well. it happened in the cool edge stage but it also happened in dragon road. Just after the part with the moon medal over floating boxes, I got myself stuck in a pole. I could only leave by resetting the level or letting enemies kill me (my attacks can't hurt them while I'm stuck but they can hurt me). I'll take note of the framerate issue in the future.

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Hiderlink20 avatar Mar 04 '25 23:03 Hiderlink20

First Level of Spagonia also has this.

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Ztr00p3r avatar Mar 06 '25 21:03 Ztr00p3r

Also in Empire City Act 1 Image

SomeoneAtHome avatar Mar 08 '25 21:03 SomeoneAtHome

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I need a fast restart button or something

SebitaProgramador avatar Mar 09 '25 21:03 SebitaProgramador

Fixed in #1570, should be in the next release.

https://github.com/user-attachments/assets/3fe4b56c-5a7a-4d35-9425-b53ef9c39270

Ignore the MGS sound effects.

hyperbx avatar Apr 27 '25 02:04 hyperbx