Werehog action button guide isn't centered when the gauges don't overlap screen center at wide aspect ratios
Validation
- [x] I have checked the Issues page to see if my problem has already been reported
- [x] I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- [x] Apotos & Shamar Adventure Pack
- [x] Chun-nan Adventure Pack
- [x] Empire City & Adabat Adventure Pack
- [x] Holoska Adventure Pack
- [x] Mazuri Adventure Pack
- [x] Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
None.
If you have codes enabled, please specify which ones you have.
None.
Describe the Bug
The button guide that appears when the Werehog is pulling a lever, opening a door, initiating a QTE or getting up after being knocked down is off center even when the Life/Unleash gauge isn't obstructing the center of the screen at wider than 16:9 aspect ratios.
Steps to Reproduce
- Run the game at an ultrawide aspect ratio
- Have
Control Tutorialset toOnandUI Alignment ModetoEdge - Max out either the Life or Unleash gauge stats on Werehog
- Go to a level that includes a lever/door to open and walk up to it
- Have the button guide appear
- See that its off-center despite the gauges not obstructing the center of the screen
Expected Behavior
Ideally at aspect ratios where the screen center isn't obstructing the screen center the offset applied to the button guide shouldn't take effect as it can be properly displayed at screen center.
Footage
Version
1.0.3
CPU
AMD Ryzen 5 2600
GPU
NVIDIA GeForce RTX 3080
GPU Driver
NVIDIA Driver 560.94
Memory
32GB
Operating System
Windows 11
Additional Context
No response
As far as I'm aware, I believe it's always been a bug since v1.0.0 on PS3 or Xbox 360 even at 16:9. Unfortunately, there is no fix for it.
No, it's not a bug on the original versions, it gets pushed out at 16:9 when you have the gauges upgraded so as to not obstruct the visibilty of either of them.