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Windmill Isle Day Act 3 Momentum stops after launching off a rail

Open Rekt3y opened this issue 9 months ago • 0 comments

Validation

  • [X] I have checked the Issues page to see if my problem has already been reported
  • [ ] I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware

If you have DLC installed, please specify which ones you have.

  • [X] Apotos & Shamar Adventure Pack
  • [X] Chun-nan Adventure Pack
  • [X] Empire City & Adabat Adventure Pack
  • [X] Holoska Adventure Pack
  • [X] Mazuri Adventure Pack
  • [X] Spagonia Adventure Pack

Describe the Bug

All momentum gets halted after launching off that rail at 144FPS. Notably, this doesn't happen at 60FPS.

Steps to Reproduce

Steps to reproduce the bug:

  1. Set FPS to 144
  2. Play Windmill Isle Day Act 3

Expected Behavior

Momentum shouldn't be halted

Footage

60 FPS: https://youtu.be/yVfog4ONyY8 144 FPS: https://youtu.be/oWGoUgLTa4I

Specifications

Fill out the following details:

  • CPU: AMD Ryzen 5 5600
  • GPU: AMD Radeon RX 6950 XT
  • GPU Driver: Mesa 25.0.0-2.fc41
  • OS: Fedora Linux 41 KDE Spin
  • Version: 1.0.1

Rekt3y avatar Mar 07 '25 17:03 Rekt3y