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Repair loop fix, add support for items with quantity

Open Sunblood opened this issue 1 year ago • 3 comments

Add evaluation rules for items with quantity (javelins) Fix going to town for repair and not repairing by removing check in Repair() that was different from RepairRequired()

Sunblood avatar Jan 15 '25 18:01 Sunblood

For added context, I believe this bug stems from the "Back to Town Settings": Equipment Broken (checked). I've experienced the loop as well.

jstnmthw avatar Jan 20 '25 13:01 jstnmthw

Tested this and it seems to work.

davidfvsilva avatar Feb 08 '25 10:02 davidfvsilva

Also confirmed working with latest compile plus this fix.

Tested with Javazon that would either run out of javelins and facetank mobs if I had "Equipment Broken" unchecked, or it would enter the TP loop with it checked. With this fix, "Equipment Broken" checked now properly goes to town and repairs, then continues the run.

CorncobX avatar Feb 15 '25 20:02 CorncobX