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A Zelda clone in C++

Zelda

A Zelda clone in C++ that I developed in a month for my computer science bachelor's degree.

Trying the game

Setting up the repository

Clone this repository to any directory you want:

git clone [email protected]:gamerslab/zelda.git

Then, initialize and download the repository submodules (TMXParser and SOIL):

git submodule update --init

Satisfying dependencies

You need to have OpenGL, glut, GLEW, OpenAL, sndfile, cmake installed.

Ubuntu 14.04

sudo apt-get install freeglut3-dev libglew-dev libxmu-dev libxi-dev libopenal-dev libsndfile1-dev cmake

Compiling the game

Use cmake to generate a Makefile to compile the game.

cmake .
make

Playing zelda

Just run the zelda executable you compiled!

./zelda

Here are the controls of the game:

Key(s) Action
Arrows Move
Z Accept / Attack
A Toggle debug view

Have fun!