uRaymarching
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Trying to test but not sure if I did something wrong.
I think I followed the how to use instructions correctly.
I have a generater, a shader and material.
The only thing I added to the shader was the distance function that I copied and pasted thats supposed to be the morphing sphere cube on the main page.
When initially making(exporting) the shader and/or material I get these errors on console. I'm not sure if that's why my cube with the material applied doesn't do anything? Hoping to get some thoughts on this.
I noticed these errors on the shader as well.
Sorry for my late reply.
Could you check these two things?
- Common is included in your project
![Screen Shot 2022-12-26 at 12 01 34](https://user-images.githubusercontent.com/493433/209494300-27a3552b-3940-4f76-8753-7837e54d1992.png)
- It looks like you have created a Forward rendering shader, is the rendering setting in your project Forward? (If you are using URP, use that version of the shader set instead).