uRaymarching
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Rendering issue in URP VR with Depth Texture enabled
Hi, I found a rendering issue when I enabled Depth Texture on the Camera or on the URP Settings Asset. I think the issue is only in VR. I'm using OpenVR and Single Pass, and I tried both Unity 2019.4.3 with URP 7.3.1 and Unity 2019.4.12 with URP 7.5.1.
I would greatly appreciate if you can take a look and suggest or push a fix! Great project! : )
Thanks for reporting the issue! I'll check the bug.