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MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler

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After creating each shape key corresponding to A I U E O in the phoneme section of uLipSync BlendShape in blender and importing them into unity, those shape keys do...

hello, I'm trying to load or instantiate vrm character at runtime and lip-sync it according to the audio at runtime. if I use a character already in the scene, it's...

hello, I'm currently using uLipSync with uLipSyncWebGL. I put lip-sync in a object called `Characters` and place vrm avatar inside it. it works fine. however, when I change the scene,...

Enable and disable phonemes in profile. To test quickly what phoneme causes issues. Now you have to delete a phoneme to see if it causes issues. Unwanted triggers. maybe something...

Unity v 2020.3.22f1, After setup and adding uLipSync to an object with audioSource and adding a Profile it will endlessly spam the following errors. It appears to be an issue...

Thank you for your developing a fantastic library ! I faced a below error on import. > Library\PackageCache\com.hecomi.ulipsync@2136a024a2\Editor\Debug\DebugAudioPlayerEditor.cs(42,28): error CS0117: 'Path' does not contain a definition for 'GetRelativePath' ## Environment...

Oculus has a sil param that gives a 1 if there is no audio. You can make a param in uLipSync that has silence but this value also goes to...

I have been attempting to port a game over to iOS. So far this plugin has been working exceptionally on macOS, Windows, and Android with no major issues. When it...

Currently BakedData stores the weight of every phoneme for every baked frame. However, most phonemes in a frame have weight 0, and for large amounts of phonemes this can lead...