uLipSync
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MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Suggestion: Add "[ExecuteAlways]" to uLipSync so it can be used with Timeline in Edit mode as well
I tried adding [ExecuteAlways] to uLipSync class to enable Editor mode usage and it seems to work (at least the callback component, I haven't tried the blending). I haven't checked...
initial support for Unity Animator #8
Now the mfcc uses 12 coefficients? Is it possible to calculate also the delta so the coefficients can get to double or triple the amount to have more accurate matching...
Fixed minor typos.
The project's very good! The ability to detect vowels from live audio is amazing! I'm currently trying to make project with spine runtime, and there seems no support with it....
Unity version 2020.3.25f1 Here is the log files: 1. Failed running command "C:/Program Files/Unity/Hub/Editor/2020.3.25f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2020.3.25f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\User\Documents\TemasekRoleplayAuthoringPlatform\Assets\..\Temp\emcc_arguments.resp" (process exit code: 1) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () 2. Failed process stderr log: warning:...
Hi! I'm trying to use the plugin in a WebGL build, but the lips are not moving. Test procedure: 1. Start a brand new project, install the 3.0.2 unity package....
Hi @hecomi! Thank you for this useful and well made tool. While trying to use it for my application, when I first tested it the result on my avatar was,...
Hi, I'm very new to unity and just came across this repo. I have built an audio chatbot in python that takes input from mic and responds in audio. I...
Can I delete the below warning without to edit source code? > Microphone and AudioSource went out of sync! Very annoying on catching log...