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Safely reload scenes?

Open DiscreteTom opened this issue 1 year ago • 0 comments

Thanks for this cool lib!

I'm developing an app to show multi monitors in Unity3D, and I encountered the following issue:

When reload the scene using SceneManager.LoadScene(SceneManager.GetActiveScene().name);, sometimes some monitors turn white and then return to normal after a while.

Is there a way to safely reload scenes?

DiscreteTom avatar Mar 04 '23 10:03 DiscreteTom