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Is there any framerate cap ?

Open djorgri opened this issue 1 year ago • 1 comments

Hello,

i am using this great plugin in order to capture a fullscreen running emulator (Metroid on NES emulator called Mesen) for an interactive overlay for Twitch. It is working perfectly, but i have the feeling it is not working at 60 FPS. Unity app is running at 60FPS, but the game capture is a bit clunky.

Is there something to do about it? Thank you for your great plugin, and for your time!

Kindly regards, Jordy

djorgri avatar Jul 20 '22 12:07 djorgri

Sorry for the late reply.

This plugin sends a capture request to the native plugin in the main thread every frame, and retrieves the captured texture in the render thread. Could you please test it with the application frame rate fixed at 60fps?

  • Quality > VSsync Count = Don't Sync
  • Application.targetFrameRate = 60;

hecomi avatar Jul 30 '22 10:07 hecomi