neon64v2
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Incorrect rom allocation on alt64/altra64 on ed64
some larger roms like the legend of zelda 1 don't read the last couple bytes and crash on alt64 and altra64. I have a getto solution (adding padding to the end of the rom). most users wont expect to do that tho. gb64 doesn't have that issue.
Unfortunately this isn't something I can fix on the Neon64 side, it's a bug with the loader (64drive's USB loader also has this issue). iNES ROMs have a 16 byte header which means that the ROM is a multiple of 8k plus 16 bytes, a lot of loaders just can't handle ROMs with that odd size. You don't see this with GB64 because Gameboy ROMs don't have an emulation header, so they're a reasonable round ROM chip size.
I might as well leave this issue open to add it to the Readme. Thanks for the reminder.
may have a solution but it may have to wait until i get a ed64p again. daisy drive 64 added code that fixes this