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Spoof Player counts across Infrared to be equal to all server's player count

Open NullOrNaN opened this issue 11 months ago • 0 comments

Is your feature request related to a problem? Please describe. I currently have a modded setup (forge) with Infrared as the proxy. We're using it and networked connections behind the scenes, however, we'd rather handle the player count at the proxy level rather than the server level if possible.

Describe the solution you'd like A toggle per server or globally that will allow their player counts to be synced to others with the option set to true

Describe alternatives you've considered Coding a mod for every Forge version we use and syncing it that way, however, isn't practical due to Forge's API.

Additional context None currently.

NullOrNaN avatar Aug 26 '23 06:08 NullOrNaN