Daniel Hauser
Daniel Hauser
Update: The bug has been fixed in upstream GLFW. Commit: [2c1d310](https://github.com/glfw/glfw/commit/2c1d31009fdc527d5a44ff887659a25ecbf1f7f0).
@SnowKitten248 just FYI, it looks like we're having the same problem. It appears like it's a bug inside GLFW itself. I've raised an issue: https://github.com/glfw/glfw/issues/2320.
@youngchief-btw I've also made a PR for the fix: https://github.com/glfw/glfw/pull/2321. It looks good to me, now we just wait for a review and merge. Actually, thinking about it, does anyone...
> We might be able to patch it somehow without waiting on upstream. @youngchief-btw I'm new to the codebase, any idea how this could be achieved? I'm not sure if...
@youngchief-btw The bug has been fixed in upstream GLFW. Commit: [2c1d310](https://github.com/glfw/glfw/commit/2c1d31009fdc527d5a44ff887659a25ecbf1f7f0).
I updated the second example link, the old one was invalid. --- I'd be happy to implement this. Any pointers / suggestions to someone new to this codebase?
@francesca64 thanks for the help! So I started with the MacOS backend, which was easy enough to get going; simply subclassing `WinitView` from `NSVisualEffectView` was enough to get some simple...
A little progress update:  Should I create a pull request now that I have a working MacOS implementation, or should I wait until I'm done with the other backends...
5 years and I'm back. Can anyone bring me up to date on the state of things? Should the issue be closed? The PR probably should be re-coded from scratch.
We have the same problem, 20+ files which every developer has to import by hand. Quite painful and error prone.