haubna

Results 130 comments of haubna

My guess is that it doesn't properly reset some OpenGL behaviour. Maybe the mod author can resolve this bug on their end.

Closed due to being fixed

This issue might've been cause because my mod is incompatible with immersive portals.

It can't be the same crash because in the stack trace it crashes from a function that gets called within immersive portals `redirect$baa000$imm_ptl_core$redirectRenderingWorld` Please send me the crash log without...

Any kind of special resource packs? Special settings? I can't reproduce this crash on my end. I will need some steps to cause this crash on my end as well.

Immersive portals is incompatible with liquid, snow and dynamic block physics (doors, trapdoors and vines).

Physics Mod for 1.18 doesn't have code verification. It must be something different.

I don't own a VR headset and only plan to make it compatible once I have one.

Seems like your Linux build is not supported (just a wild guess). Once I switch to PhysX 5.1 this might be fixed.