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Invalid program gbuffers_water using Sildurs Vibrant Shaders Medium 1.31 [BUG]

Open kernaltrap8 opened this issue 1 year ago • 4 comments

Describe the bug Water shaders do not work properly even when using a provided supported shader.
Here is also a list of all my installed mods.

  • Searchables [1.0.6]
  • Nature's Compass [1.20.4-1.11.5-forge]
  • Iceberg [1.1.20]
  • Clumps [15.0.0.2]
  • Controlling [15.0.5]
  • Sound Physics Remastered [1.20.4-1.4.2]
  • EntityCulling [1.6.6]
  • Fabric API [0.100.6+1.21]
  • Memory Leak Fix [1.1.5]
  • Carry On [2.1.3]
  • Iris [1.7.3+mc1.21]
  • Mouse Tweaks [2.26]
  • Better Third Person [1.9.0]
  • Jade [13.2.1]
  • Continuity [3.0.0-beta.5+1.21]
  • Dynamic FPS [3.6.0]
  • Indium [1.0.34+mc1.21]
  • Cloth Config v13 API [13.0.121]
  • Simple Voice Chat [1.20.4-2.5.18]
  • OptiFine [1.0.0]
  • Prism [1.0.6]
  • NotEnoughAnimations [1.7.4]
  • BetterF3 [9.0.2]
  • Legendary Tooltips [1.4.5]
  • Xaero's Minimap [24.2.0]
  • Essential Mod [x0aykcF0]
  • Sodium [0.5.11+mc1.20.1]
  • Physics Mod [3.0.13]
  • Physics Mod [3.0.13]
  • Chat Heads [0.12.7]
**To Reproduce** Launch the game with the Pro version of the mod, using Sildurs medium v1.31

Screenshots image

Minecraft Version: 1.20.4 Physics Mod Version: 167d-forge

kernaltrap8 avatar Jul 08 '24 00:07 kernaltrap8

Forgot to add i am running on Gentoo Linux, with a Radeon RX570 GPU using the amdvlk driver. Don't think vlk driver matters since MC is OpenGL.

kernaltrap8 avatar Jul 08 '24 00:07 kernaltrap8

Didn't mean to close the issue.

kernaltrap8 avatar Jul 08 '24 00:07 kernaltrap8

I am not sure why it isn't working but with Minecraft 1.21 and forward shaderpack creators can code proper support for ocean shading. So until then you might need to switch to another shaderpack.

haubna avatar Aug 08 '24 10:08 haubna

I am not sure why it isn't working but with Minecraft 1.21 and forward shaderpack creators can code proper support for ocean shading. So until then you might need to switch to another shaderpack.

I figured it out, it was due to OptiFine. I have an older GPU (Radeon RX570) and OptiFine doesnt support that shader program with my GPU. It works fine now with almost any shader under Iris.

kernaltrap8 avatar Aug 08 '24 17:08 kernaltrap8